v2.0.0


Added more control over how city level affects influence. This is done by assigning workers.

  • Priests increase influence directly.
  • Tributes increase influence in another city but cost a lot of food.
  • Merchants have two effects:
  • increase food production in both sender and receiver cities
  • move 1 influence from each city to the other
  • Builders make colonies (and nothing else contributes)


These come with changes to the UI and the AI.

Files

influence-2.0.zip 582 kB
Mar 27, 2021

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