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Devlog
v2.1.0
April 02, 2021
by
rantahar
Simplified rules that, in my opinion, make the game a lot better. At least it's more streamlined. No food or wood workers. Cities collect all resources from neighbour tiles. Growth happens at constant...
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v2.0.0
March 27, 2021
by
rantahar
Added more control over how city level affects influence. This is done by assigning workers. Priests increase influence directly. Tributes increase influence in another city but cost a lot of food. Me...
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v1.1.4
January 16, 2021
by
rantahar
Bugfix: The AI player was keeping it's resources between games. The tutorials had become too tricky with the changes to how influence works. Moved a forest to balance things out a bit...
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v1.1.3
January 15, 2021
by
rantahar
Quick fix to make home panel buttons work...
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v1.1.2
January 14, 2021
by
rantahar
Renamed city level to population. Updated the tutorial and added city's influence level to the city panel. Rebalancing: cities get an influence level for each 3 population...
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v1.1.1
January 13, 2021
by
rantahar
Bugfixes: * When a city was unowned and finished a colony, it caused a crash. * Set font size to 14. Without this, font size varied between setups but the size of the game area was constant. Some code...
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v1.1
January 08, 2021
by
rantahar
Changed the way influence is calculated to something much more legible. Instead of a diffusion equation, the influence is just reduced by a constant from the maximum neighbour tile. The reduction depe...
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