A small civilization building game with a hexagonal map, written in JavaScript. Start from a small village, grow your city and establish colonies, and spread your influence around the world.

StatusReleased
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(6 total ratings)
Authorrantahar
GenreStrategy, Simulation
TagsBoard Game, Hex Based, Turn-based, Turn-based Strategy
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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influence-1.1.4.zip 577 kB
influence-2.0.zip 582 kB

Development log

Comments

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this game is great!

This is what I get if I run a downloaded version. I tried both 1.1.4 and 2.1.0 and I see the same set of errors:

Opening the html file directly leads to a cross domain error on most browsers (I should remember to mention this in the README, but it's been  a while since I've had time to think about this project.)

I assume you want to change the code and see the results locally. Two solutions: find a way to disable cross domain checks in you browser, or run a webserver in the downloaded folder (I use python in the command line and run 'python -m http.server').

You could also fork the code on github (link in credits) and use your own github.io to run it.  This only works after pushing the changes online, so I prefer running it locally.

I will write better instructions when I have the time.

good

There was a problem I fixed just yesterday, where the "city" button just did not work. Maybe this was the problem.

A new city needs to be 3 tiles away from any other cities. I'm not sure if the tutorial is clear on this.

Didn't get how to put a colony. It doesn't allow to put it neither inside territory, nor outside. But the concept is fun!